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ASSISTIVE TECHNOLOGY · ACCESSIBILITY · DESIGN
Assistive Eyewear
Exploring new ways to perceive the world
Development process · Electronics, assembly and circuit design
04 / AWARDS & PATENT
INTERNATIONAL RECOGNITION
Gold Medal
International Exhibition of Inventions of Geneva
Geneva, Switzerland
INTELLECTUAL PROPERTY
German Patent
Germany
01 / THE ORIGINAL IDEA
My inspiration came from guide dogs and a question that stayed with me: while many assistive technologies focus on
helping visually impaired people hear and interpret their surroundings, could we also help them perceive spatial information
in a different way?
My original idea was not a pair of glasses, but an interactive game. I wanted to build a wearable device that could translate
the distance between a user and an in-game target into different intensities of tactile feedback. Rather than relying on sight,
players could navigate through touch.
02 / FROM AN IDEA TO A WEARABLE
When my partner and teacher suggested incorporating sound, I began reconsidering the hardware itself. How could a
single wearable device communicate information through audio while remaining practical for everyday use? The answer
was a pair of glasses. Their arms could accommodate bone-conduction audio, allowing guidance to be delivered without
relying on conventional speakers. As we developed the concept, we also found that vibration added little practical value to
the final design, so we removed it.
The resulting prototype combines computer vision with voice-based interaction to help visually impaired users perceive their
surroundings and navigate more independently. By integrating these functions into a wearable device, we aimed to make
assistance more accessible and convenient in everyday settings.
03 / DESIGNING AROUND PEOPLE
The development process taught me that designing assistive technology involves more than adding features. An idea that
seems promising in theory must still be evaluated against the needs and experiences of the people who will use it. Our
decision to remove haptic feedback was part of that process: instead of keeping a feature simply because it was part of the
original concept, we reconsidered whether it genuinely improved the product.
For me, this project became an exploration of the relationship between technology and accessibility. It challenged me to
think not only about what a device can do, but also about which problems are worth solving and how design decisions can
make technology more useful to the people it is intended to serve.